//==============================================================================
// naval G fishing_anim.txt
//==============================================================================

Import FishFlag_anim.txt


//==============================================================================
define Net
{
   set hotspot
   {
      version
      {
         Visual FishingNet
      }
   }
}

//==============================================================================
define wakewalk
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Walk
		}
	}
}

//==============================================================================
define rippleidle
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Idle
		}
	}
}

//==============================================================================
define rippledeath
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Death
		}
	}
}

//==============================================================================
define bigsplash
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a boat splash Small
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval C fishing_IdleA
				Connect ATTACHPOINT rippleidle hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval c fishing_WalkA
				Connect ATTACHPOINT wakewalk hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval c fishing_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
				tag SpecificSoundSet 0.22 false ShipDeathSplash checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippledeath hotspot
			}
		}
	}
}

//==============================================================================
anim GatherFish
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval c fishing_FishingA
				Connect ATTACHPOINT rippleidle hotspot
				Connect Chin Fishflag hotspot
				Connect ATTACHPOINT Net hotspot
			}
		}
	}
}

//==============================================================================
anim Carry
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval c fishing_WalkA
				Connect ATTACHPOINT wakewalk hotspot
			}
		}
	}
}

//==============================================================================
anim Pickup
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual naval c fishing_SpecialdeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
				tag SpecificSoundSet 0.22 false ShipDeathSplash checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT rippledeath hotspot
				Connect hotspot bigsplash hotspot
			}
		}
	}
}